using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public enum WeaponData
{
    WeaponBaseDamage,//基础伤害
    WeaponAttackSpeed,//攻击速度
    WeaponAttackRange,//攻击范围
    BullteSpeed//子弹速度
}
